Freedom from downtime and latency with our dedicated bare metal servers.
Keep your business running without any interruptions with storage & backup.
Bare metal performance with the flexibility of the cloud.
Optimize your IT infrastructure and workload in a cost-efficient way.
Effective server-side and tech-agnostic cheat detection.
Scaling game instances with automated global orchestration.
Low-latency game server management for a flawless experience.
Custom tools to detect, intercept, and deflect impending attacks.
Transfer data on a global scale fast, private, and secure.
Reach eyeball networks through meaningful peering relationships.
Go global with our custom and secure privately-owned data center.
The Game Hosting SDK contains library components like Arcus and Ping that must be integrated into the Game Server. As C/C++ implementations of the ONE platform’s protocols and messages, they provide communication with the ONE Platform through a TCP server.
The i3D.net Game Hosting SDK works on Windows and Linux. If something doesn’t work, please file an issue.
The Integration Guide is all you need to integrate our library components into the Game Server. The full documentation for the entire ONE Platform can be found here.
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