The Game Hosting SDK contains library components like Arcus and Ping that must be integrated into the Game Server. As C/C++ implementations of the ONE platform’s protocols and messages, they provide communication with the ONE Platform through a TCP server.
The i3D.net Game Hosting SDK works on Windows and Linux. If something doesn’t work, please file an issue.
The Integration Guide is all you need to integrate our library components into the Game Server. The full documentation for the entire ONE Platform can be found here.