i3D.net documentation
Welcome to the i3D.net documentation!
This documentation is primarily aimed at people who want to understand the following services provided by i3D.net:
- The ONE Game Hosting platform: Developers can learn more about the inner workings of the platform and learn how to communicate with its API in order to automate deployment related processes. The documentation has been structured in a top-down manner, first explaining the processes of the platform and then diving deeper into individual API elements, describing their structure and how to use the API in order to create and modify those elements.
- Content Delivery Network (CDN): CDNs reduce latency and enhance website performance. As a result, it provides faster loading times and a more reliable user experience. Developers can learn more about purging or pre-warming content to optimize loading times.
- Global Low-Latency anti-DDoS protection (GLAD): GLAD is a collection of in-house tools that we offer at i3D.net, that can prevent, detect, and thwart a strike. Developers can learn more about our product offering in the documentation.
Game deployment quick start
Looking for a simple explanation on how to deploy game servers? Have a look at the Quick Start.
Game hosting documentation
The ONE Game Hosting service can be used by game publishers to dynamically deploy their game servers all over the world, using our bare metal servers, flex metal servers and cloud VMs.
- Game Hosting Index
- Game Hosting Overview
- Game Hosting Processes
- Game Hosting Elements
- Game Hosting Features
- Game Hosting Cloud Usage
- Game Hosting Game Integration
- Game Hosting Events
- Game Hosting Examples
To gain a good understanding of how the platform works, we advise you to read at least the Game Hosting Processes and Game Hosting Elements chapters.
Anti-DDoS and Content Delivery Network (CDN) documentation
We have expanded our infrastructure services to also include an Anti-DDoS solution, GLAD (Global Low-Latency anti-DDoS protection). This intuitive solution takes advantage of i3D.net’s extensive global network to prevent, detect, and thwart a strike to your services. For more information about this service and how it can help you, read About GLAD.
Lastly, we have also added additional documentation about our Content Delivery Network solution (CDN). For more information, read How does the Content Delivery Network (CDN) work?
Our new releases and improvements
We now support Tencent Cloud on the ONE Game Hosting service
We have expanded our cloud provider portfolio to include Tencent Cloud. It is a viable option for game hosting, optimizing your game server performance and player experience. For more information, see our Cloud usage documentation.
Optimize your game hosting with our new Game Server Orchestrator
At i3D.net, we understand the challenges and uncertainties that come with game hosting. That's why we've developed a cutting-edge and adaptable method to assist you in effectively managing your infrastructure resources throughout the game's entire lifespan. Our complete product offers game build distribution, scaling, and automation. For more information, see Game Server Orchestrator Overview.