You want to give your players the best possible game experience, right? Then you need to make sure you have the network coverage to do it!
Integration with a single cloud provider may be tempting for developers, but did you know that can seriously risk the ROI of your game with lock-in?
Nowadays, it can be tricky to account for the bandwidth a live game might generate while in development. So how do you account for the sudden traffic growth of a game?
What security considerations should I take while developing a game? And what could happen if I don’t take preautionary measures to fend off hackers?