New locations, more capacity on our network, automated server deliveries through API, GPU servers, expanding our CDN, Game Hosting Platform including back-end services, and the list goes on… All to ensure low latency for end-users globally, so they can fully emerge in online worlds. While in parallel, to create one platform for game developers to manage their live games without skipping a heartbeat.
You want to give your players the best possible game experience, right? Then you need to make sure you have the network coverage to do it!
Integration with a single cloud provider may be tempting for developers, but did you know that can seriously risk the ROI of your game with lock-in?
Nowadays, it can be tricky to account for the bandwidth a live game might generate while in development. So how do you account for the sudden traffic growth of a game?