i3D.net contributes to decentralizing cloud infrastructure in the European Union
i3D.net is working on building a decentralized cloud infrastructure with a consortium as part of a funded project by the Dutch government.
Freedom from downtime and latency with our dedicated bare metal servers.
Handle heavy real-time workloads with unparalleled speed and performance.
Keep your business running without any interruptions with storage & backup.
Bare metal performance with the flexibility of the cloud.
Effective server-side and tech-agnostic cheat detection.
Scaling game instances with automated global orchestration.
Low-latency game server management for a flawless experience.
Custom tools to detect, intercept, and deflect impending attacks.
Transfer data on a global scale fast, private, and secure.
Reach eyeball networks through meaningful peering relationships.
Go global with our custom and secure privately-owned data center.
i3D.net is working on building a decentralized cloud infrastructure with a consortium as part of a funded project by the Dutch government.
i3D.net was proud to power the analyst’s desk at the SMITE World Championship Season X and watch the action unfold live in Arlington, Texas.
Our new routers enable smoother and more immersive operation of data-intensive applications while providing superior cost-per-bit economics.
i3D.net has been nominated for the prestigious FD Gazelle award for the tenth time in its two-decade history.
After leading i3D.net for 21 years, Stijn Koster steps down as Managing Director and continues as chairman of the supervisory board.
i3D.net’s platform has reached 840 million unique users, in line with its goal to reach 1 billion users by 2025.
i3D.net is pleased to introduce a new ping tracker tool to find information about latency on paths and at PoPs.
i3D.net has integrated Ubisoft Hosting Services, adding 10000 servers, two data centers and offices in two new locations as a result of this convergence.
i3D.net has integrated support for Tencent Cloud, into the Game Server Orchestrator of its ONE platform built for game developers.
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