When you talk about performance, the cloud can’t beat i3D.net’s bare metal servers. We built our global network of dedicated servers especially for games and their player base focused on ultra-low latency. The price, compared to cloud providers, is also significantly lower.
As bare metal was the way to go for a long time, games and their player base are growing and so is the interest in cloud solutions. The downside of bare metal is that you can run out of capacity when your game is performing better than expected.
With the cloud high peaks are covered because of instant scalability. To be certain of not running out of capacity, publishers are willing to pay a much higher price.
There are significant benefits of hosting an online multiplayer on the cloud.
As game publishers soon found out, the cloud can reach full capacity too, forcing them into long-term contracts (vendor lock-in) for an even higher price. The cloud can become a solution with even higher costs than bare metal and the same risks.
The key to the success of the ONE Game Hosting platform is the combination of high performance and cost-efficiency. The multi-cloud scaling software allows you to personalize your mix between i3D.net’s privately owned bare-metal servers and public cloud providers, to create the best gaming experience for your player base and be cost-efficient at the same time.
The smart-auto-scaling software continuously determines if your bare metal is utilized to its max, or to burst usage to one or more cloud providers of your choice.
The i3D.net ONE Game Hosting platform combines a user-friendly interface with an API-based software system. Giving you full control over our bare metal, your own servers, and all cloud providers within one environment.
Some of the software features are;
Take a look at the video below where we take you through some of the features.
Would you like to experience the features and abilities of our ONE platform at first hand? We’d love to walk you through the platform in a live demo.
ONE Game hosting platform combines the power of our global infrastructure and in-house developed game hosting software. The unique multi-cloud scaling software, allows you to burst to various public cloud providers, fully automated and in a heartbeat. Deploy your games on a global privately-owned network focused on ultra-low latency and security. Roll out patches without player impact and manage your global player capacity all in one dashboard. All these features are focused on giving game publishers the best performance and cost-efficiency possible.