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Webinar: How to reduce latency for your game

Our i3D.net experts discuss how you can reduce lag during game development on a network and server level.

Thursday 15th of July – 1PM EDT / 10AM PDT / 7 PM CEST
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What can I expect?

Introduction

In today’s competitive gaming market, it’s more important than ever to ensure the best possible experience for players. High latency, otherwise known as lag, can cause a serious delay in many crucial game mechanics. When latency is prominently present in an online multiplayer game, it will most likely lose its player base and receive bad publicity. This is something you, as a game developer, will need to make sure to avoid or reduce as much as possible to maintain income throughout the lifecycle of your game.

In this webinar, our in-house experts will discuss how you can minimize these issues on a server and network level during your game development cycle.

Topics

Speakers

Martijn Schmidt is VP of Network at i3D.net
Martijn Schmidt

VP of Network at i3D.net

Mehdi Benkirane is Senior Business Development Manager at i3D.net
Mehdi Benkirane

Senior Business Development Manager at i3D.net

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“If you have outages or incidents during the launch, or even during the post-launch phase of the game, players will have a bad experience. So you want to have a very stable infrastructure.”

Marian Tonea, IT Production Manager at Massive Entertainment - A Ubisoft Studio

Register now

Please fill in your details below and we will send you the webinar link.

FAQ

Yes, we will have a dedicated Q&A session at the end of the webinar.

Yes, this webinar will be recorded and published afterwards.

Yes, the webinar is completely free and accessible to anyone who has signed up.

More information

Do you want to know more about this topic before webinar? Or are you curious about the hosting and infrastructure solutions we provide for game developers and publishers? Check out these links or contact us here.