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Funcom is a veteran open world survival studio with decades of operational experience, backed by parent company Tencent. Their development team is no stranger to the infrastructure demands of live games at scale. But their newest project – Dune: Awakening, a seamless, persistent-world multiplayer on a massive scale built in Unreal Engine, raised the bar for both player experience and backend complexity for the generations to come.
The game was designed from the ground up to support dynamically stitched multiplayer game maps, and multi-region deployment with rapid rollout. This required a level of infrastructure flexibility, consistency, and performance that typical bare metal providers couldn’t offer.
After a multi-month rigorous selection process, Funcom chose i3D.net’s Bare Metal Cloud – FlexMetal as a key supplier to operate their launch fleet. More than a year later, they’re now running 2,000+ servers with i3D.net and continue to expand.
To better understand Funcom’s infrastructure goals and how their platform evolved alongside FlexMetal, we spoke with Michael Søvik, Tools and DevOps Director, and Korbinian Bergauer, Senior Tools Programmer and architect of the orchestration system. Their input helped shape the partnership and contributed to technical improvements on both sides.
From the start, Funcom’s engineering approach was designed to eliminate guesswork at scale. Rather than rely on abstracted cloud platforms, they opted for a proprietary K8s-based orchestration layer running directly on bare metal. Each server plays a well-defined role: whether part of a multi node battlegroup, a Kubernetes control plane, or a game logic container.
To support this architecture, Funcom standardized their global fleet on a single 12-core CPU they had already tested extensively in-house.
Funcom’s technical leadership had one clear requirement: consistent, rack-dense, low-power servers, deployed with minimal lead time, hosted in the same physical facility – and i3D.net delivered.
As the game uses the best and newest hardware in the market, the servers had to be ordered 12 weeks in advance, and installed by i3D.net, before Funcom could place the production order. When the first production order was placed, i3D.net provisioned 600+ servers in under 2 hours in US west region. Globally, i3D.net’s average FlexMetal delivery time is just 8.09 minutes, with a 99.84% average API uptime to match.
Today, Dune: Awakening runs primarily on committed capacity, avoiding on-demand scaling for now. But as the game matures, they’re exploring the flexibility that comes with short-term burst workloads.
Funcom’s platform team uses Terraform to provision its infrastructure globally. But they didn’t wait for i3D.net’s Terraform provider to go public, they asked for early access and got it.
Beyond standard automation, Funcom asked for L2 announcements and virtual IP failover support, which not normally found in bare metal platforms.
This customizability helped the team run a resilient architecture while keeping their orchestration logic centralized.
As a high-profile MMO, Funcom’s infrastructure was subject to threat modeling, third-party validation, and real pre-launch attack simulations. Funcom’s parent company, Tencent, performed network-level tests across multiple providers and i3D.net came out on top.
Tencent’s network team tested the DDoS protection and told us outright:
Key reasons:
Funcom’s launch was coordinated through a global virtual war room involving more than 50 engineers, live service partners, and external vendors. However, the room stayed quiet.
When hardware hiccups occurred, i3D.net rebooted or replaced machines very quickly, often even before Funcom’s monitoring flagged it.
With Funcom now running thousands of servers across multiple global regions and preparing for even larger peaks and a future console launch, the collaboration between i3D.net and the studio continues to deepen. Both teams have shown an ongoing commitment to making this partnership work, from hardware customization and Terraform integration, to fine-tuning network performance and staying responsive during live operations. Whether through committed FlexMetal capacity or on-demand infrastructure for future content drops, i3D.net is ready to scale in sync with the game’s evolving needs.