Massive Entertainment is a world-leading AAA studio located in Malmö and is part of the Ubisoft family. We helped Massive bring to life their hugely successful games Tom Clancy’s The Division 1 and 2 by delivering our premium global infrastructure, consistent hardware, and personal, hands-on support.
With direct peering, a gamer’s data packets can avoid traveling needlessly around half the world.
We are expanding in both existing hubs and exotic regions with less interconnection-density, reaching gamers wherever they are.
Our multi-cloud scaling platform allows you to personalize your mix between i3D.net’s high-performance bare metal servers and public cloud providers, to create the best gaming experience for your player base and be cost-efficient at the same time.
Fast performance has proven to be the most important consideration for gamers. Guarantee a reliable and constant high-speed connection by allocating a dedicated server to your game. Enjoy full control, no noisy neighbors, and ample storage space for player number peaks.
Avoid dropped service in the middle of games. Our anti-DDoS solution results in zero added latency. Developed in-house, our anti-DDoS consists of multiple tools combined to create a robust solution. Using i3D.net’s extensive infrastructure, GLAD deals with DDoS at the edge.
Launch gamers into the action with rapid downloads. Reduce the download waiting times for your gamers. Our CDN distributes content to edge servers closest to the gamer. Speed up downloads for game files, game distribution builds, and DLC, and increase the time spent gaming.
Prepare for peak player numbers by scaling into i3D.net’s private bare metal cloud. By compiling a pool of bare metal servers, i3D.net can scale your peak traffic the moment you need it, without long-term commitments.