DDoS Protection

i3D.net delivers DDoS protection for any workload where someone is waiting on a response — a game move, a voice packet, a video frame, a trade. Latency and uptime aren't metrics, they're the product. Standard scrubbing breaks them.
We don't.

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Global Low-Latency Anti-DDos
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Standard protection vs. i3D.net's edge DDoS protection

A different approach: enforcement at the edge

Standard DDoS Protection

When a DDoS attack hits standard protection, your traffic is rerouted to a remote scrubbing center, cleaned, and forwarded back. For a website, a few extra milliseconds is survivable. For a live workload, it’s failure. Users don’t go offline, they get lag, jitter, broken audio, a dropped session. The product fails without ever going down.

i3D.net's edge DDoS Protection

We don’t reroute your traffic. Rules are enforced from the first packet, always-on, at the edge of our own global network, and close to the source, rather than sent on a detour to be filtered. There’s no “attack mode” to switch on. Nothing changes about the path your traffic takes when an attack starts. Latency stays stable. Costs stay stable. At any DDoS attack scale.

Standard protection vs. i3D.net's edge DDoS protection

A different approach: enforcement at the edge

Standard DDoS Protection

When a DDoS attack hits standard protection, your traffic is rerouted to a remote scrubbing center, cleaned, and forwarded back. For a website, a few extra milliseconds is survivable. For a live workload, it’s failure. Users don’t go offline, they get lag, jitter, broken audio, a dropped session. The product fails without ever going down.

i3D.net's edge DDoS Protection

We don’t reroute your traffic. Rules are enforced from the first packet, always-on, at the edge of our own global network, and close to the source, rather than sent on a detour to be filtered. There’s no “attack mode” to switch on. Nothing changes about the path your traffic takes when an attack starts. Latency stays stable. Costs stay stable. At any DDoS attack scale.

Standard Scrubbing
i3D.net’s Edge enforcement
Traffic path
Rerouted to a remote scrubbing center, then forwarded back
Filtered in place, at the edge — never rerouted
Latency under attack
Added by design
Stable
Cost
Scales with attack size
Predictable
Built for
Web and HTTP Traffic
Real-time workloads

i3D.net's network is your anti-DDoS advantage

DDoS protection is only as good as the network it runs on. Ours was built and battle-tested on some of the hardest real-time workloads that exist. Further, our own IP backbone circles the globe. Traffic never has to leave our network to be filtered — which is exactly why latency doesn’t move when an attack does.

60+ locations

Threats are blocked at the edge, close to the source, with mitigation distributed across the network so there’s no single bandwidth ceiling.

64% peering

Direct routes mean fewer hops and lower latency, and it holds steady under attack.

Globally distributed mitigation

Attacks are absorbed across the whole network rather than at a single chokepoint, so there’s no one location to overwhelm.

Layered DDoS protection that fits your needs

Basic

Close the openings attackers use

Lock the doors. Close unused ports and shut down the openings attackers rely on, so the obvious paths in are gone before anything starts.

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Advanced

Let through only what you need

Only the right traffic gets through. Define the ports and protocols your service actually needs, and everything else is filtered at the edge before it reaches you.

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Trusted access

Keep your real users online

Keep your known-good users online even under sustained attack. If your users log in, pay, or hold an active session, we can map that trust signal to their traffic and protect their access while an attack is in progress. Works across any vertical, not just gaming.

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Premium

Enforce protection at the edge

Full edge enforcement for the most demanding deployments.

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What you can control

The specific controls you can apply, all enforced at the edge of our network.

  • Access control lists — rules applied to IPs and networks, with bad traffic filtered at the edge and no impact on the rest.
  • Automatic detection — attacks are identified automatically; once a network is flagged as untrustworthy, we stop replying to it entirely.
  • Rate limiting by IP — cap requests per source to blunt requests-per-second attacks that exhaust server resources.
  • API / JSON integration — wire protection into your own systems, with white- and blacklisting and custom IP scanning.

“Our global footprint with i3D.net has expanded to new regions, allowing us to directly support local users with increased personal protection. The increased network footprint has also added redundancy and resiliency across our global network.”

Dmitri Brevdo, Head of Game Services Department, Saber Interactive

DDoS mitigation that never costs you latency

Talk to our team if you have any questions regarding our anti-DDoS technical specifications, pricing packages or to provide a quote.

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