Freedom from downtime and latency with our dedicated bare metal servers.
Handle heavy real-time workloads with unparalleled speed and performance.
Bare metal performance with the flexibility of the cloud.
Effective server-side and tech-agnostic cheat detection.
Scaling game instances with automated global orchestration.
Low-latency game server management for a flawless experience.
Custom tools to detect, intercept, and deflect impending attacks.
Transfer data on a global scale fast, private, and secure.
Reach eyeball networks through meaningful peering relationships.
Go global with our custom and secure privately-owned data center.
When a DDoS attack hits standard protection, your traffic is rerouted to a remote scrubbing center, cleaned, and forwarded back. For a website, a few extra milliseconds is survivable. For a live workload, it’s failure. Users don’t go offline, they get lag, jitter, broken audio, a dropped session. The product fails without ever going down.
We don’t reroute your traffic. Rules are enforced from the first packet, always-on, at the edge of our own global network, and close to the source, rather than sent on a detour to be filtered. There’s no “attack mode” to switch on. Nothing changes about the path your traffic takes when an attack starts. Latency stays stable. Costs stay stable. At any DDoS attack scale.
When a DDoS attack hits standard protection, your traffic is rerouted to a remote scrubbing center, cleaned, and forwarded back. For a website, a few extra milliseconds is survivable. For a live workload, it’s failure. Users don’t go offline, they get lag, jitter, broken audio, a dropped session. The product fails without ever going down.
We don’t reroute your traffic. Rules are enforced from the first packet, always-on, at the edge of our own global network, and close to the source, rather than sent on a detour to be filtered. There’s no “attack mode” to switch on. Nothing changes about the path your traffic takes when an attack starts. Latency stays stable. Costs stay stable. At any DDoS attack scale.
Standard Scrubbing | i3D.net’s Edge enforcement | |
|---|---|---|
Traffic path | Rerouted to a remote scrubbing center, then forwarded back | Filtered in place, at the edge — never rerouted |
Latency under attack | Added by design | Stable |
Cost | Scales with attack size | Predictable |
Built for | Web and HTTP Traffic | Real-time workloads |
DDoS protection is only as good as the network it runs on. Ours was built and battle-tested on some of the hardest real-time workloads that exist. Further, our own IP backbone circles the globe. Traffic never has to leave our network to be filtered — which is exactly why latency doesn’t move when an attack does.
Threats are blocked at the edge, close to the source, with mitigation distributed across the network so there’s no single bandwidth ceiling.
Direct routes mean fewer hops and lower latency, and it holds steady under attack.
Attacks are absorbed across the whole network rather than at a single chokepoint, so there’s no one location to overwhelm.
Lock the doors. Close unused ports and shut down the openings attackers rely on, so the obvious paths in are gone before anything starts.
Only the right traffic gets through. Define the ports and protocols your service actually needs, and everything else is filtered at the edge before it reaches you.
Keep your known-good users online even under sustained attack. If your users log in, pay, or hold an active session, we can map that trust signal to their traffic and protect their access while an attack is in progress. Works across any vertical, not just gaming.
The specific controls you can apply, all enforced at the edge of our network.
“Our global footprint with i3D.net has expanded to new regions, allowing us to directly support local users with increased personal protection. The increased network footprint has also added redundancy and resiliency across our global network.”
Dmitri Brevdo, Head of Game Services Department, Saber Interactive