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One of the toughest challenges faced by game studios and publishers is estimating the number of players at launch and effectively managing infrastructure resources throughout the game’s lifecycle. Errors in forecasting may lead to player number underestimation, ultimately not allowing your players to play your game due to the lack of compute resources. On the other hand, overestimation may lead to you burning cash for unused resources.
Once your game starts getting traction with the gaming community and your player numbers start hiking up, you need to start thinking about how it is going to scale, and the time it will take to set this up. And what if we told you that you don’t need to think about any of that? What if you could just set up your game hosting environment as you please and let the automation do its magic?
As an industry veteran, i3D.net acknowledges the pains and the unknowns of the game hosting world and came up with a solution for game server orchestration, to make the most of your game’s online presence for you and your players. The game server orchestrator combines your wishes and needs with powerful in-house built software for game build distribution, scaling and automation, all whilst providing you with the flexibility for vendor choice.