FairFight is the leading non-invasive, customizable, server-side anti-cheat engine using agnostic technology that operates in real time. It does not reside on the player’s computer or the game server, and does not examine the player’s devices or perpetually look for the latest hacks. FairFight uses a proprietary rule engine and database structures to evaluate players gameplay actions and make it a FairFight for everyone. Players actions are tested against multiple statistical markers to identify cheating as it occurs.
FairFight crosschecks these indicators using objective server-side reporting tools and takes action when both approaches correlate to cheating. FairFight’s graduated penalty system (warning/restriction/suspension) has been shown to effectively suppress and deter “cheaters” by imposing prompt and appropriate penalties automatically, while simultaneously notifying them that continued misbehavior will result in harsher penalties.
FairFight uses two overlapping and mutually supportive approaches to identify cheaters: algorithmic analysis of player statistics and server-side cheat detection. Algorithmic Analysis of Player Statistics (AAPS) compares each player’s game play statistics across an array of performance measures and compares them against averages derived from all of the gamers playing your game. FairFight uses the results of these comparisons to find statistical anomalies that correlate strongly to the use of cheats.