Freedom from downtime and latency with our dedicated bare metal servers.
Handle heavy real-time workloads with unparalleled speed and performance.
Bare metal performance with the flexibility of the cloud.
Effective server-side and tech-agnostic cheat detection.
Scaling game instances with automated global orchestration.
Low-latency game server management for a flawless experience.
Custom tools to detect, intercept, and deflect impending attacks.
Transfer data on a global scale fast, private, and secure.
Reach eyeball networks through meaningful peering relationships.
Go global with our custom and secure privately-owned data center.
Game server fleet management is rarely straightforward. Between containerized applications, bespoke compute environments, and complex hybrid architectures spanning public cloud, on-prem hardware, and bare metal, managing game infrastructure at scale can be daunting. But Ubisoft’s RKS team, a team behind a large-scale multiplayer gaming platform, took that challenge head-on. Their mission? Eliminate the overhead of virtualization and simplify Kubernetes (K8s) provisioning across their infrastructure footprint. Which is where i3D.net stepped in with its FlexMetal – Bare Metal Cloud, dedicated compute resources built for performance and cloud-like flexibility to make Ubisoft RKS team’s vision reality.
Ubisoft’s infrastructure footprint is hybrid by necessity, leveraging public cloud providers, legacy on-prem hardware, and now, i3D.net’s FlexMetal. Their goal was to move away from VM-based deployments and embrace direct-to-metal Kubernetes, reducing complexity, eliminating layers like OpenStack for raw bare metal performance, and giving IT teams more agility in workload placement.
Key requirements included:
Ubisoft RKS originally operated with a patchwork of internal machines and private APIs. But having tested i3D.net’s FlexMetal capabilities – specifically the programmable API, Terraform support, Talos OS integration, and deep Kubernetes expertise – they made the strategic shift to centralize bare metal server provisioning through i3D.net.
Integration Highlights:
2.5x Cost Optimization – By eliminating VMs on public cloud and moving to local SSD-equipped bare metal servers, Ubisoft RKS cut control plane infrastructure costs by over 80%, all while improving load test success rates.
From Manual to Instant
What used to take weeks of integration per location now takes 5 minutes, Ubisoft RKS can spin up an entire new region, ready for production workloads.
Ubisoft RKS didn’t just consume infrastructure; they took part in shaping it. As early adopters and beta testers of i3D.net’s FlexMetal, their feedback drove product maturity:
Ubisoft RKS is not standing still. They’re currently testing advanced session management, matchmaking, and player connectivity – all deployed within Bare Metal-powered Kubernetes clusters. As load increases and new emerging markets come into play, i3D.net is positioned to support Ubisoft RKS’s global scale-out strategy.