Autoscale game servers with one hosting platform

Gamer girl playing with low-latency Game Hosting
13 August 2019
A Game Hosting platform that provides access to a reliable, low-latency global network with the possibility to scale into multi-cloud. This provides multiplayer game developers to optimize for the best online multiplayer experience without limitations.

This platform combines the power of our global infrastructure with our services and in-house developed game hosting software. The unique multi-cloud scaling software allows you to burst to various public cloud providers, fully automated and in a heartbeat. Deploy your games on a global privately-owned network focused on ultra-low latency and security. Roll out patches without player impact and manage your global player capacity all in one dashboard. All these features are focused on giving game publishers the best performance and cost-efficiency possible. 

Table of Contents

Dedicated servers performance

When you talk about performance, the cloud can’t beat i3D.net’s bare metal servers. We built our global network of dedicated servers especially for games and their player base focused on ultra-low latency. The price, compared to cloud providers, is also significantly lower.

As bare metal was the way to go for a long time, games and their player base are growing and so is the interest in cloud solutions. The downside of bare metal is that you can run out of capacity when your game is performing better than expected.

Game server capacity explained in a diagram

With the cloud high peaks are covered because of instant scalability. To be certain of not running out of capacity, publishers are willing to pay a much higher price.

Benefits of the cloud

There are significant benefits of hosting an online multiplayer on the cloud:

As game publishers soon found out, the cloud can reach full capacity too, forcing them into long-term contracts (vendor lock-in) for an even higher price. The cloud can become a solution with even higher costs than bare metal and the same risks.

High performance and multi-cloud scaling

The key to the success of the ONE Game Hosting platform is the combination of high performance and cost-efficiency. The multi-cloud scaling software allows you to personalize your mix between i3D.net’s privately owned bare-metal servers and public cloud providers, to create the best gaming experience for your player base and be cost-efficient at the same time.

The smart-auto-scaling software continuously determines if your bare metal is utilized to its max, or to burst usage to one or more cloud providers of your choice.

Multi-cloud scaling explained in a diagram

Deploy and scale in one platform

i3D.net’s ONE Game Hosting platform combines a user-friendly interface with an API-based software system. Giving you full control over our bare metal, your own servers, and all cloud providers within one environment.

Some of the software features are;

One Dashboard

Within the dashboard you have a bird’s-eye view of your games and hosting specifications. From here, you can drill down as deep as you like.

Multi-Cloud Scaling

Our in-house developed software allows you to deploy on both bare metal and public cloud instances.

Instantly Scalable

Burst player peaks to one or more cloud providers, fully automated and in a heartbeat.

No-Impact Patching

Our patch management system enables you to securely phase out old versions and replace them with new ones without player impact.

Rapid Global Deployment

Let us assist you in deploying to upcoming geo-markets; we are already present there. You determine your perfect mix between bare metal servers and cloud instances.

Performance Guaranteed

i3D.net has extensive experience in hosting AAA games on a global scale.

Would you like to experience the features and abilities of our ONE platform first hand? We’d love to walk you through the platform in a live demo.
Get a Demo
Main Take-Aways

ONE Game hosting platform combines the power of our global infrastructure and in-house developed game hosting software. The unique multi-cloud scaling software, allows you to burst to various public cloud providers, fully automated and in a heartbeat. Deploy your games on a global privately-owned network focused on ultra-low latency and security. Roll out patches without player impact and manage your global player capacity all in one dashboard. All these features are focused on giving game publishers the best performance and cost-efficiency possible.