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i3D.net ONE Documentation
ONE Game Hosting
ONE Game Hosting
i3D.net ONE Game Hosting Documentation
Overview
Overview
Game Hosting Overview
Game Deployment Quick Start Guide
Terminology
API v3 Usage
API v3 Authentication
API v3 Error Handling
API v3 Error Codes
Processes
Processes
Processes Overview
Application Management
Application Build Provisioning
Application Build Management
Deployment Configuration
Deployment Process
Automatic Deployment
Automatic Scaling
Dependency Installation
Patching
Patching
Patching Processes
Utility Patching Process
Forced Deployment
Forced Deployment - Manually
Rolling Deployment
Rolling Deployment Manually
A/B Deployment
A/B Deployment Manually
Elements
Elements
Element Overview
Application
Application
Application
ApplicationProperty
ApplicationBuild
ApplicationBuildProperty
ApplicationBuildConfiguration
ApplicationInstance
ApplicationInstanceProperty
ApplicationInstanceIP
Label
Metadata
Element Relations
Platform Variables
Deployment
Deployment
DeploymentEnvironment
Fleet
DeploymentProfile
DeploymentRegion
DeploymentContainer
DeploymentContainerLocation
Deployment Templates
Deployment Templates
Deployment Templates
GameDeploymentTemplate
UtilityDeploymentTemplate
DependencyDeploymentTemplate
Host Capacity
Host Capacity
HostCapacityTemplate
InstanceTypeCapacity
DcLocation
Host
Host
Host
HostCpu
HostIp
HostDisk
HostMemory
Patching
Patching
PatchJob
PatchJobApplicationBuild
PatchJobFleet
PatchJobOverallProgress
PatchJobEmail
PatchJobProgressReport
PatchJobFinalReport
Features
Features
Features Overview
Logs
Callback Mechanism
Task System
Platform Events
Cloud Usage
Cloud Usage
Cloud Usage Overview
Cloud Credentials
Cloud Instance Types
Game Integration
Game Integration
Game Integration Overview
Game Server Orchestrator Overview
Application Instance Allocation Overview
Ping Beacons Overview
Upgrade all Google Cloud Provider VMs to AMD Milan or later
Game Server Run Status
Game Hosting-SDK
Game Hosting-SDK
Game Hosting SDK Overview
Build Guide
Integration Guide
SDK Unity Plugin
SDK Unreal Engine Plugin
Management Protocol
Management Protocol
Management Protocol
A2S
Arcus
Arcus
Introduction
Usage
Configuration
Packet Structure
Handling Server Query Response
Available Opcodes
Arcus V2
Arcus V2
Overview
Packets
Events
Events
Platform Events (experimental)
Examples
Examples
Examples Overview
Registering your game and builds
Creating a completely configured deployment environment from scratch
Starting automatic deployment
Support
Support
Information
Starting automatic deployment